Arrives Unreal Engine 4.27, the new version of the powerful graphics engine on which so many video games from Epic Games and others have been based. Although now the company is already working on the new generation (Unreal Engine 5), or it is true that branch four still has a lot to say, and more now with this new update.
With these new release, Unreal Engine will include many important improvements, and they will also come to the Linux version, which is very positive. Some new features include the integration of the Oodle Compression Suite and the Bink Vieo codec integrated into the environment. And is that the acquisition of RAD Game Tools by Epic Games has made such integration possible.
It also comes with many improvements for the virtual reality, augmented reality and mixed reality, and OpenXR. And if that sounds crazy to you, wait until you see the many improvements that have been integrated into Unreal Engine 4.27:
- Preliminary support for Linux nDisplay and its tools.
- Pixel streaming applications can be deployed with Linux server instances.
- Pixel streaming is now supported by the AMD Advanced Media Framework hardware codec.
- Linux SDK based on v18 clang-11.0.1 (CentOS 7).
- Media Framework has been revised for its support for Linux and AVEncoder for Linux and Windows with NVENC and AMF.
- WebRTC engine updated to version M84.
- Engine Opus version updated to 1.3.1-12.
- It has been moved to LLVM 11.0.1.
- When loading libraries from a Unix-like system, it will also check the global path.
- Added Android support.
- Processing improvements.
- Adds OpenXR Linux support.
- A multitude of bugs that were in the previous versions and crashes in certain operations have also been corrected, some of them also affected the version for Linux.
- Linux for AArch64 (ARM) is now allowed to compile and package as well.
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