El Godot game engine has released its version 4.4, bringing with it a series of improvements aimed at both the performance optimization as well as the development experience. This update introduces new capabilities in physics, live editing, and cross-platform support.
Among its most notable new features is the Jolt Physics integration, a physics engine that is now part of the Godot core. Until now, Jolt was available as an extension, but with this release it has been incorporated directly, allowing developers to activate it in their projects and adjust its parameters more easily. Although this functionality is still in testing, it is expected to offer more accurate and efficient simulations.
Godot 4.4: interactive editing and interface improvements
Godot 4.4 introduces a interactive real-time editing, which means that developers can modify various elements of the game without having to stop its execution. This approach facilitates iteration and fine-tuning within the project, providing a more efficient way of working.
In addition, the option has been added to embed the game window inside the editor itself, which is especially handy in environments with limited screens, such as laptops. This functionality is already available on Linux, Windows, and Android, with plans to expand to macOS.
Graphic support and optimization
To improve the graphics section, Godot 4.4 implements the so-called Ubershaders, a technique that allows to reduce shader compilation times and minimize stuttering, something especially useful in games with high graphical demands.
On the other hand, in terms of compatibility, it has been Improved support for XR devices like Meta Quest 3 and Quest Pro, allowing the editor to run on these virtual reality headsets using OpenXR. This will allow developers to create immersive experiences more directly.
In addition, this new version offers the opportunity to enjoy improved tools in the field of video game creation, which is essential for those who dedicate themselves to this art.
Linux-specific improvements
Users Linux will also benefit from this new version, since Godot 4.4 incorporates support for access to the device's camera, a feature previously only available on macOS and iOS. This new feature expands the possibilities for projects that require real-time image capture.
Likewise, they have been applied Optimizations to overall engine performance, from faster loading times to reduced stuttering, providing a smoother experience for both developers and players.
Recommendations before upgrading to Godot 4.4
Before migrating previous projects to Godot 4.4, It is recommended to review the update guide, as some changes may affect compatibility and performance. This information is key to avoid unexpected problems in development.
The new version of Godot is now available for download on the usual channels and on the Godot official website.
With this update, the engine continues to evolve, offering more advanced and optimized tools, thus facilitating the creation of games and apps increasingly complex and ambitious.