
And with this, there are now ten development versions that WineHQ has released in preparation for WINE 2026. Ten that add up to twenty weeks in total, since these releases take place every two weeks. A few hours ago, once again on a Friday and not like in a previous version that arrived on Sunday, the project He launched WINE 10.10, an iteration that includes an updated version of the Mono engine, so I don't like to label these releases as "just another one" even though we're not talking about anything stable.
The list of new features highlights that the Mono engine — required to run apps based on the .NET Framework — has been updated to version 10.1.0. 47, the OSMesa library is no longer required, support for generating Windows Runtime metadata in WIDL has been improved, language information has been updated to Unicode CLDR 010, and support for the P38 format has been added to Media Foundation, in addition to the usual miscellaneous fixes. In terms of numbers, XNUMX bugs have been fixed, as listed below, and a total of 234 changes made, which, curiously, is far from the more than 600 that were made in WINE 8. That's what maturity is all about.
Bugs fixed in WINE 10.10
- Rise of Nations: Both mouse keys are required for a single left click.
- Braid: Both Shift keys are needed to move puzzle pieces.
- Lotus Freelance Graphics 2.1 hangs on the startup screen.
- The HTML-Kit 292 tab bar is not fully visible without scrolling at 96 DPI.
- Tab autocompletion for cmd.
- Burger Shop moves to the top left corner in full screen mode.
- regedit: The binary values editor layout is broken.
- Baofeng5-5.31.1128 welcome window fails to start.
- Canon printer driver installation does not work.
- Steam Big Picture mode shows no content, black screen (d3d10)
- Noteworthy Composer crashes on winealsa.
- Ricoh Digital Camera Utility 5 crashes when switching from Navigator to Lab and vice versa.
- Horizon Chase freezes on startup.
- Wondershare Uniconverter 13 does not display characters.
- AVCLabs Video Enhancer AI crashes on startup.
- regedit does not import .reg files.
- FEAR crashes with an “Out of Memory” error when starting a new game.
- STALKER Anomaly fails to load a saved game.
- FEAR Combat displays black screen on startup due to insufficient memory error.
- The new thread stack uses too much memory.
- Eador. Masters of the Broken World displays glitchy map textures upon launch.
- Unreal 2 crashes with black screen when switching to 1440×900 resolution.
- StarCraft Remastered does not start with wine-10.5.
- PlayOnline Viewer: Window does not activate when restored from minimized state.
- Virtual desktop is stuck on version 10.6.
- secur32:ntlm fails tests on Windows 11 24H2.
- d3d9:device WM_WINDOWPOSCHANGED constantly fails on Linux since Wine 10.5.
- gitlab-ci shows occasional failures in dmsynth, dmusic, winmm:midi tests.
- HP Prime Virtual Calculator fails to start.
- Several games produce a beep when starting (The Fidelio Incident, Vampyr).
- The Qt installer for Windows does not work.
- Incorrect “range” selection logic using SHIFT.
- Cannot create 64-bit wineprefix with old wow64.
- Regression caused by the change to realloc, which does not initialize the added memory.
- The change "msvcrt: Use RVAs in rtti and exception data on all platforms except i386" breaks RTTI on arm32.
- Smartsuite 3.1 installer fails.
- dbghelp: symt_add_func_line, possible use after freeing memory.
- Compilation error with clang for x86_64 target due to recent RTTI changes.
Now available
WINE 10.10 ya it can be downloaded from the button below these lines. In your download page There is also information on how to install this and other versions on Linux and other operating systems such as macOS and even Android.
In two weeks, if the usual schedule continues and there is nothing to suggest otherwise, WINE 10.11 will be released, also with dozens of changes to prepare for WINE 11.0, which will arrive, all according to past releases, in early 2026.